B.C.E.
Description:
B.C.E. is a top down, team-based multiplayer game in which two teams of cavemen compete against each other for control of their most precious resource: fire. Players must work together gathering resources to strengthen and defend their team's fire while maintaining a strong enough offense to keep the opponents at bay. The flagship 'fire fight' game mode is a twist on the classic capture the flag mode.
Gameplay
History:
B.C.E. wasn't always about cavemen and fires. The game's first concept was a top down multiplayer game in which a team of three worked together to take out a lone player who was faster and stronger. It played almost like a lightweight version of Evolve. The concept quickly changed however because the main focus of the team was to deliver a new experience that wasn't available on PC. After a month of prototyping and design meetings the concept for B.C.E. was born. The Blue Drop Games team's three core members each come from different game backgrounds bringing with them decades of experience playing the best MMO's, shooters, and arcade games out there. Their goal was to show that a small team of indie developers could create a fun standalone multiplayer experience.
My Work:
Contact:
Inquiries: bluedropgames@gmail.com
Twitter: twitter.com/BlueDropGames
Web: bluedropgames.com
Gameplay
Credits:
Co-founder, designer, programmer: Arjun Rao
Co-founder, designer, programmer: Conor Golden
Co-founder, designer, programmer: Chris Kuffert
Concept Artist: Cameron McCarthy
3D Artist: Dylan Rothfeld
2D Artist: Bayley Meichner
Collaborating Artist: Jordan Surkin