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B.C.E.

Description:

 

B.C.E. is a top down, team-based multiplayer game in which two teams of cavemen compete against each other for control of their most precious resource: fire. Players must work together gathering resources to strengthen and defend their team's fire while maintaining a strong enough offense to keep the opponents at bay. The flagship 'fire fight' game mode is a twist on the classic capture the flag mode.

Gameplay

History:

 

B.C.E. wasn't always about cavemen and fires. The game's first concept was a top down multiplayer game in which a team of three worked together to take out a lone player who was faster and stronger. It played almost like a lightweight version of Evolve. The concept quickly changed however because the main focus of the team was to deliver a new experience that wasn't available on PC. After a month of prototyping and design meetings the concept for B.C.E. was born. The Blue Drop Games team's three core members each come from different game backgrounds bringing with them decades of experience playing the best MMO's, shooters, and arcade games out there. Their goal was to show that a small team of indie developers could create a fun standalone multiplayer experience.

My Work:

Contact:

Inquiries: bluedropgames@gmail.com

Twitter: twitter.com/BlueDropGames

Web: bluedropgames.com

Gameplay

Credits:

Co-founder, designer, programmer: Arjun Rao

Co-founder, designer, programmer: Conor Golden

Co-founder, designer, programmer: Chris Kuffert

Concept Artist: Cameron McCarthy 

3D Artist: Dylan Rothfeld

2D Artist: Bayley Meichner

Collaborating Artist: Jordan Surkin

© 2016 Dylan Rothfeld - 3D Modeling & Game Design

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