Resume
Dylan Rothfeld
CG and Software Design
Personal Details:
Education:
BA. Computer Science
University of Califorina, Santa Cruz
Studies focussed on computational theory and 3D graphical
design. Dean’s Honor List 2012(Fall, Winter, Spring).
GPA: 3.27. Units completed: 183.5
Work Experience:
3D Animator, Data, and Touch Up Artist [2016-Present]
Apple Inc.
Learned and applied new software to create and improve attractive 3D environments. Designed 3D Flyover City Tours. 3D Modeling. Geospatial Analysis and Data correction. Training new hires.
3D Video Game Artist [2015-Present]
Blue Drop Games
Responsible for mesh design of environmental, character, and structural game objects. 3D modeling done in Blender, original texture design done in Substance Painter 2. Testing of game objects done in Unreal 4.
3D Physics Simulation Demo Assistant [Summer 2016]
Christopher Yonge
Working alongside university lecturer Christopher Yonge to develop a series of physics simulation demo files for students learning the 3D modeling software Blender.
Tutor & Grader for University Courses [2014-2016]
University of Califorina, Santa Cruz
Managing weekly labs to provide students help with programming assignments and lab-work. Grading of programming assignments, labs, and final examinations.
Courses: CMPS 5J, CMPS 11, CMPM 25, CMPM 26
Skills:
Programming Langauges:
Python, Java, Javascript, C, Objective C, Unix, HTML, CSS, XML
Software:
LATEX, Blender, Maya, Adobe Photoshop, Adobe After Effects, Xcode, Android Studio, Unity, Unreal 4, Autodesk Fusion 360, Substance Painter 2, ArcGIS, Google SketchUp, Microsoft Office