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A Room Too Far

About:

 

A Room Too Far is a four-player arcade machine videogame built and developed by students at the University of Califorina, Santa Cruz from September 2014 to June 2015. The levels in A Room Too Far are created online by the players using a customly developed level editor, and then uploaded to the arcade machine to be played. Players must work together to overcome monster filled dungeons in order to claim their prize. Each player uses their own account to log in to the game, which allows their current armor, weapons, and abilites to be saved and loaded whenever he/she comes back to the arcade machine. A Room Too far was developed with the Unity game engine.

Level Editor

The Story:

 

There were once a prosperous civilization. The bountiful land overflowed with resources, propelling it rapidly through the ages. However, the land also takes as it pleases. The Jungle has inexplicably emerged across the planet, even from places that were without the tiniest hint of foliage. This vegetation swiftly flooded and devoured the cities with great ferocity. The people of the land scrambled to build skyward, in hopes of relief.

 

The safety of the clouds was not to last. The vicious vegetation chased them until they could build no longer. Out of desperation they raised the cities and surrounding lands into the sky. The surface of the planet was torn asunder.

 

Again they were safe, but only for a time…

 

The Jungle did not relent. One by one the brambles and branches began to pull their grand cities back down to the earth. In a final act of desperation they did the only thing they could: burn it to the ground. The shining metal husks of their towers were the only thing left standing amongst the ashes. Their precious ground freed.

 

The cycle continues to this day. A cycle of ascension, reconstruction, survival, descent, and immolation. Adventurers delve into the ruins of their forsaken cities to gain wealth, power, and resources for themselves and their civilization. The world keeps growing as delvers seek salvation, a salvation that is always a room too far.

Development Team:

Lead Designer: 

          Andrew Millar

 

Lead Producer: 

          Matthew Isaac Lean

 

Gameplay: 

          Francis Tang

          Calvin Atlan

          Kim Son Nguyen

          Andrew Millar

 

Level Editor:

          Aaron Piotrowski

          Eric Azama

          James Wilson

 

Web:

          Matthew Issac Lean

Art Director:

          Joe Lai

 

Art Coordinator:

          Andrew Millar

 

Concept Art:

          Allyssa De La Torre

          Jessica Fong

          Jessica Wu

          Joe Lai

          Matthew Dunlap

 

Music:

          Aaron Ishibashi

 

Sound: 

          Yari Daniel

 

User Interface:

          Austin Bennett

 

3D Art:

          Aaron Desin

          Aubrey Isaacman

          Dylan Rothfeld

          Eli Klein

          Myriam Alvarez

          Sam Rose

          Walter Mathur

          Yuna Choe

          

Cabinet Construction:

          Andrew Millar

          Jessica Wu

          Joe Lai

          Matthew Dunlap

          Sam Rose

 

 

Special Thanks:

 

 Leland Dawson           Mario Singleterry

 Brian Quan                   Ruben Telles

 Dave Thayer                 Michael Molina

 Joe Cox                          Paul Kasum

 

Gameplay

Official Trailer:

            https://www.youtube.com/watch?v=DxWYJHqgJfY

© 2016 Dylan Rothfeld - 3D Modeling & Game Design

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