A Room Too Far
About:
A Room Too Far is a four-player arcade machine videogame built and developed by students at the University of Califorina, Santa Cruz from September 2014 to June 2015. The levels in A Room Too Far are created online by the players using a customly developed level editor, and then uploaded to the arcade machine to be played. Players must work together to overcome monster filled dungeons in order to claim their prize. Each player uses their own account to log in to the game, which allows their current armor, weapons, and abilites to be saved and loaded whenever he/she comes back to the arcade machine. A Room Too far was developed with the Unity game engine.
Level Editor
The Story:
There were once a prosperous civilization. The bountiful land overflowed with resources, propelling it rapidly through the ages. However, the land also takes as it pleases. The Jungle has inexplicably emerged across the planet, even from places that were without the tiniest hint of foliage. This vegetation swiftly flooded and devoured the cities with great ferocity. The people of the land scrambled to build skyward, in hopes of relief.
The safety of the clouds was not to last. The vicious vegetation chased them until they could build no longer. Out of desperation they raised the cities and surrounding lands into the sky. The surface of the planet was torn asunder.
Again they were safe, but only for a time…
The Jungle did not relent. One by one the brambles and branches began to pull their grand cities back down to the earth. In a final act of desperation they did the only thing they could: burn it to the ground. The shining metal husks of their towers were the only thing left standing amongst the ashes. Their precious ground freed.
The cycle continues to this day. A cycle of ascension, reconstruction, survival, descent, and immolation. Adventurers delve into the ruins of their forsaken cities to gain wealth, power, and resources for themselves and their civilization. The world keeps growing as delvers seek salvation, a salvation that is always a room too far.
Development Team:
Lead Designer:
Andrew Millar
Lead Producer:
Matthew Isaac Lean
Gameplay:
Francis Tang
Calvin Atlan
Kim Son Nguyen
Andrew Millar
Level Editor:
Aaron Piotrowski
Eric Azama
James Wilson
Web:
Matthew Issac Lean
Art Director:
Joe Lai
Art Coordinator:
Andrew Millar
Concept Art:
Allyssa De La Torre
Jessica Fong
Jessica Wu
Joe Lai
Matthew Dunlap
Music:
Aaron Ishibashi
Sound:
Yari Daniel
User Interface:
Austin Bennett
3D Art:
Aaron Desin
Aubrey Isaacman
Dylan Rothfeld
Eli Klein
Myriam Alvarez
Sam Rose
Walter Mathur
Yuna Choe
Cabinet Construction:
Andrew Millar
Jessica Wu
Joe Lai
Matthew Dunlap
Sam Rose
Special Thanks:
Leland Dawson Mario Singleterry
Brian Quan Ruben Telles
Dave Thayer Michael Molina
Joe Cox Paul Kasum
Gameplay
Official Trailer: